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Objective

With my passion for research, I can spend my free time figuring out the easiest way to solve my problem, including how it works and why it was made.

My short-term goal is to get as much work experience as possible, while one of my long-term goals is to contribute my work values to game community.

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Education

POST AND TELECOMMUNICATION INSTITUTE OF TECHNOLOGY
2018 - 2023
Major: Information Security
GPA: 2.9/4
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Skills

Language English (Read & Write)
Program Language C#, HLSL/GLSL
Unity Engine
  • Tool Dev in Unity: custom Editor, Thirdparty Plugin, Tools for Development Process.
  • Mathematic for Game Dev.
  • UI & Rendering: Shader code, Render pipeline.
  • Particles System: VFX.
  • Optimization: Code & Engine.
  • Game Development Patterns (Design Patterns)
  • Have worked with Android/Firebase.
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Activities

POST AND TELECOMMUNICATION INSTITUTE OF TECHNOLOGY - CLUB ITMC
Jan 2019 - Mar 2021
Leader of game dev team
Trainning member how to program and using Unity.
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Honors & Awards

2 times get scholarships in University Schedule
2021-2022
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Work Experience

ROCKET STUDIO - ONESOFT
2022 - 2023
Game Development
Development Hyper Casual Game: Puzzle, Action, ...
Have 3 products on Store
WOLFFUN GAME
2023 - Now
Game Development
Development Casual Game: Puzzle, Action, ...
Have 9 products on Store

Projects

Description: Puzzle game - 3 developers - 2 months from scratch to the first public
Triple Butterfly: Block Puzzle
  • Implement feature shop, IAP, game event,...
Description: Puzzle drawing game – 1 developers - 7 days from scratch to the first public launch.
Single Line Drawing
  • Implement ADS, IAP, Firebase system.
  • Create custom level editor tool for making level.
  • Make full flow concept animtion UI and vfx.
  • Decide the architecture and coregame codes.
Description: Puzzle game – 3 developers - 4 months from scratch to the first public launch.
Match Block
  • Implement feature and core gameplay with UI system.
  • Make full flow concept animtion UI and vfx.
  • Decide the architecture and resolve problems about codes.
Description: Puzzle game – 2 developers - 3 months from scratch to the first public launch
Tile King - Triple Match
  • Implement the correct concepts and UI flow in this project, especially learning about DOTween.
  • Base on UI system to make core gameplay system.
Description: Puzzle game Match-3 Sort – 2 developers – 2 months from scratch to the first public launch.
Decor Diaries - Match Screws
  • Implement feature and core gameplay with UI system.
  • Make full flow concept animtion UI and vfx.
  • Decide the architecture and resolve problems about codes.
Description: Puzzle game Match-3 Sort – 1 developers – 2 weaks for reskin and build new features.
Screw Quest: Car Makeover
  • Implement new liveops event features.
  • Make full flow decoration car 3D system.
Description: Puzzle game Match-3 Sort – 1 developers – 2 weaks for reskin and build new features.
Screw Match
  • Implement new home features.
  • Make full flow decoration system.
  • Clean architecture.
Description: Platform battle royale game – 9 developers – since March 2023 till now
Thetan Rivals: Party Royale
  • Restruture asset and optimize addressable, conducted performance profiling, identifying asset usage issue.
  • Implement feature UI flow concept.
Description: PvP duel game - 10 developers - since July 2023 till now
Thetan Immortal - PvP Duels
  • Implement full feature in home like: card item system. hero/skill system, battle pass, ranking,...
Description: FPS game - 4 developer - 5 months from scratch to the first public.
Alphabet Shooter: Survival FPS
  • Implement machanic game, learning about 3D controller character
Description: 3D Hide and Seek game - 4 developers - 4 months from scratch to the first public.
Hide and Go Seek: Monster Hunt
  • Learning about path finding, making data structure with scriptable object.
Description: Hyper casual game - 2 developers - 3 months from scratch to the first public.
Stick Hero
  • Learning to make animtion with Dotween and using Spine...